Menu
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer.
MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era. REDDIT'S ARCADE COMMUNITY. a multireddit for retro gaming!. All things Arcade. All gamers welcome. Original CoinOP Arcade specific discussion.
Pinball specific discussion. HyperSpin specific discussion. Subreddit Rules: 1. Reddit's must be followed. No abuse in ANY WAY to fellow redditors it will NOT be tolerated here 3. Requesting ROMs/CHDs or any other pirated software or asking where to get such things is not allowed as.
Posting videos or images of games with no mention of MAME is prohibited. Self promotion of any kind is prohibited. These RULES are NOT up for discussion. Offenders MAY be banned!! It's been well over a decade since I monkeyed with MAME and I've pretty much forgotten everything I ever knew. While looking for ROM packs I see that they tend to be versioned to match MAME release versions - 'MAME 0.161 ROMS', and then you see things like this: 'MAME 0.161 to 0.162 Update Pack'.
Logic suggests the ROMs should be MAME version inspecific - it should be a copy of the ROM and nothing more - so why do the packs seem to come out, or rather possibly be re-released, to coincide with MAME? Thanks muchly, I suspect the answer is completely banal but I'd hate to download 50G of data and find I can't actually use it. Thank you very much for a thorough and clear response, I appreciate it. I have one more semi-related question, if I may. I've seen mention of ROMs and Parent ROMs. In some cases suggesting that I may need a Parent ROM after downloading a ROM (like Pac-Man needing Puckman).
This also seems 'wrong', since the ROM should be standalone. Could you provide some guidance on the links between these?
I found the explanations online to be a little, well, confusing. Thank you, again. EDIT: Please ignore the parent ROM question, as has now explained this as well. OK, think of it like this.
Snes Roms Complete Pack
A mame ROM is not just one ROM like on the NES. An arcade game can have like 10-20 ROM images.
Thats why mame games are stored in zip files. Namco made pacman and a bunch of other games in the 80's, all using similar boards. A pacman board isn't all that different than a galaga board. That's why you will see them grouped together because switching between the two games is just flipping a voltage switch between 2 roms on a board. Sometimes you will have parent / child roms. Galaga could be a child of pacman. So in some setups, you need pacman to run galaga.
So think of your mame collection as just a bucket full of ROM chips. When you want to play a specific game, you need to find the right combo of chips. Romcenter can help you find the right chips in your collection for the right games. Now, why will newer versions of mame not work with older romsets? Sometimes, roms can't be dumped right away, or have some protection, so they are coded around. Sometimes, sounds have to be sampled from real arcade hardware, because nobody knows how to generate them in software. So maybe a new sound chip gets released.
Maybe a game was emulated without a BIOS, but now that BIOS is available. Trying to play the entire MAME romset is nearly impossible. So you need to have an idea in mind of what games you actually want to play, then you use a tool like romcenter, and create a unique rom set for the games you actually want to play. Edit: To the downvoters, what did I get wrong exactly? It already does load the roms by SHA1 / CRC, however they still actually need to be there, and in the expected zips in order to be found.
It can't possibly scan EVERY file in a directory looking for the files it wants, so it looks in several zips (based on parent setname, clone setname, bios setname, device setnames etc.) for the roms it wants, and if it can't find a rom with the matching CRC in any of those places it gives you an error. That's the correct (and only realistic) way of handling things without sacrificing the main project goal of accurately documenting everything we know using the most up to date information we have. Romsets aren't going to be compatible between versions because what MAME expects to find changes when new knowledge becomes available, you can't create a newly added file out of thin air, nor can an old version be aware of a redumped rom which also required code changes to work. I was suggesting doing away with the zips entirely, and going with a content addressed method. For example the game, 2020bbh Instead of trying to find for sp-s2.sp1 in various zips. It'd just open a file based on the hash '4f5ed71654ce82b51743', like 'roms/4f/4f5ed71654ce82b51743' Far more sensible than using zips and searching for 'sp-s2.sp1' Takes a bit more HD space, but maintenance is soo much easier. And it would be a complete nightmare for anybody wanting to compare the files MAME uses with a fresh dump, or use them to reprogram a board etc.
The filenames that end up in the zips are very important to owners of the original hardware, a folder full of files named as hashes is not, the rom folder would be an unorganized mess just for the sake of people who want to play games. Right now the files are generally named as 'label.location' and if I open up the zip for a game, without even having to have a copy of MAME there I can see the number of ROMs, how they should be labeled, where they should go, which roms are unique to clones etc. I can open up said file in a hex editor, I can, by looking at the filenames of my open files, then easily compare 2 roms that were at the same location in different dumps to look at the real differences. If those filenames were hashes then simple tasks like that would become much more difficult (you wouldn't even have a zip associated iwth any specific game to open, the filenames displayed in your external tools would be nonsense and need constant mistake-prone cross-referencing) and development of the emulator would suffer.
People playing games isn't our primary audience, the need for people to update romsets isn't our problem. Our priority is conveying accurate information and trying to make things as useful as possible for board owners and developers without them requiring too much advanced knowledge.
F1 Mods - MMG, FSONE, Formula Series One, Mak Modding Group, r. Factor, Racing, F1, Video Games, Mod, Simulation, Gaming, Tickets. What was interesting. Rfactor f1 2002 mod. 2008 Helmet; 2009 Helmet. This package adds the F1 Season 2003 to the game F1 2002. F1 2002 Season by RH. BPR Endurance GT Mod by RSDG F1 2002, Mods. 2008 Helmet; 2009 Helmet. Monaco 2002 AIW Fix F1 Challenge 99-02, F1 Tracks, tracks. 2017, F1 Challenge 99-02, F1 Mods, Mods.. Years of F1 Challenge 9. The younger ones in the gaming community will hardly remember that this game even exists, I can.
Maybe the idea sounds good in your head, but if you ask anybody who has ever contributed to MAME, or worked with the data from MAME on the PCBs, or written a driver for MAME (even if it's just a case of adding clones) they're quite likely to be scratching their head over if this suggestion is actually just a wind-up because it makes so little sense outside of the 'just playing games' context. It doesn't even solve the initial 'problem' (non-problem) because roms would still be added and changed between versions, and you'd have even less of a clue what the new file added was because all you'd be shown is a missing hash. By simply mentioning symlinks you've elevated this past the 'average user looking to repair a PCB' status. You seem to be suffering from the quite common problem of assuming that everybody has some level of advanced knowledge just because you do. Do a quick poll of people using this stuff with PCBs, they'll understand a zip, and a filename that consists of a location and label., but start talking about symlinks and you'll get a big 'whaaaa?'
From the majority of them. I'm telling you that as a developer it would make my life impossible, it would make maintaining the project and working with other people who have to deal with our stuff impossible too. I've spent 15+ years doing this, the current methods are about the limit of what the majority can work with, anything that obfuscates and raises the bar is just going to cause issues. just, I've had people not understand even that, and when asked for the PCB location they've first thought I meant the room they kept the PCB in, then the location they'd saved the file to on the hard drive. Yes, that is the level of intellect we're working with sometimes, want to explain hashes and symlinks to them? So are you saying that tools like ClrMamePro as easy to use, for the average user?
After you identify the problem, we can help you to find the replacement part you need, whether you know the part number or not. We'll help you to diagnose a problem, test the malfunctioning part and to make the repair. Thermador slide in gas range. We provide our readers with the most comprehensive free guides to diagnosing and repairing stove, oven & range problems as well as hundreds of other topics. Our appliance parts partner stocks over 850,000 parts and offers same day shipping.
Because I'd beg to differ, and an average user wouldn't need a symlinks, only devs like yourself for external tools. I get a zip like everyone else, but just unpack it and rename the roms by their hashes, and dump in a directory. It's guaranteed to not break anything, nothing gets overwritten, and roms are naturally deduplicated.
And can run any version of MAME with the correct roms. If want to reconstitute a zip for any game from any MAME version, I can do that too. You seem to be arguing the point that zip files are a good method of version control. Which is laughable. Clrmame is just a few clicks, but if we're honest, when places like the internet archive are offering a single download people are more likely do just use that. My argument is that what we're doing now has a strong proven track record of working for the people it needs to work for, and our priority is to continue to adjust based on their needs and feedback from them. If you create a scenario where MAME loads by filenames that are hashes, and people find that by zipping them up like that they can make a smaller download and still play all their games then it starts to become a problem for the people who really NEED the information presented as we present it now, especially if that stuff starts getting distributed with the garbage hash names.
If anything we're actively working at moving in the opposite direction to what you're suggesting, and cases where rom labels were collapsed down to the parent labels are now being properly represented even if it means some duplicate files, this is due to demand from board owners who were opening up zip files and finding things didn't really align with what they had infront of them. The line of thinking you're suggesting strikes me as more the way we ended up with abominations like the Windows Registry, where everything useful ends up hidden behind layers of hash-like codes, as opposed to nice easy to handle config files. You're adding layers of difficulty, of obfuscation, we can do without them. One of the main requests we actually get is to allow MAME to look in zip files named after the long name (description) of the sets in addition to the shortname, that would actually make things even more likely to not work between versions as they're more prone to change, but again, what people want is the complete opposite to trying to store ROMs with obfusicated filenames for the sole benefit of making sure they 'always load'.
No approved descriptions in database. There are no descriptions available for MAME 0.142 to 0.143 Update Pack in our database. You can help us out by submitting a description for this title. Chances are, that since you are here, you must have either played or are going to play this game. It would be really great if you could please submit a description for this title as that makes emuparadise.org a more complete resource for other visitors. We approve newly submitted descriptions every day and you will find that it will not take long for your description to appear in this space.
Thanks a lot!
Not sure if this is off-topic or not, but it's at least related:-) I was using a complete.180 set and added the.181 updated files when it was released. I tried using the 'scan for new roms' function in LB but it came up empty (and ran very quickly considering the ROM folder size). I thought maybe LB might use the mame.xml file so I generated a new one from.181 and tried the rescan but again no bueno. Is there a painless way to add the new additions to MAME as they trickle out?
For the record I just use the vanilla MAME64 executable these days since it supports high score saves now. Not sure if this is off-topic or not, but it's at least related:-) I was using a complete.180 set and added the.181 updated files when it was released.
I tried using the 'scan for new roms' function in LB but it came up empty (and ran very quickly considering the ROM folder size). I thought maybe LB might use the mame.xml file so I generated a new one from.181 and tried the rescan but again no bueno.
Is there a painless way to add the new additions to MAME as they trickle out? For the record I just use the vanilla MAME64 executable these days since it supports high score saves now. How exactly did you update/add the roms? (Directly into your MAME rom directly or using a rom manager) 1) Update packs only have the roms that have been added or changed within a set, not a complete repack of the roms needed for that version of mame. If you just copy the update pack into where your mame roms are, these incomplete updates will often overwrite the set you had before. 2) Launchbox doesn't use the mame.xml.
Mame Rom Bios Pack![]()
The 'scan for new roms' option just does directory scan if the platform rom directory is properly set. I just grab a new update pack, plop in the new stuff, but chances are we're not utilizing all the new stuff anyways. We're using MAME data information, but it's not something the user can add or change around, it's something Jason needs to manually update, the process of LaunchBox converting all the names, and assigning all the metadata properly. We're still using the.174 set. Unless something really breaks or changes with later revisions of MAME releases that requires his attention, there are other things that are taking a higher priority. I would still update anyways, existing games can get updated too, I myself am on.181, but if there is anything new (which wouldn't be many games), it's most likely not getting imported anyways.
So if you have a set, have imported things, and plop in a new update pack, if an existing rom was updated then there is no need for a re-import, and anything new is currently not being parsed anyways. Scanning for new roms will work theoretically in that position, if LB was recognizing the new changes after.174.
Xbox 360 arcade themes free download. Results of xbox 360 themes free download: Free download software, Free Video dowloads, Free Music downloads, Free Movie downloads, Games. Free xbox 360 elite downloads in Themes & Wallpaper freeware - Freeware downloads - best freeware - Best Freeware Download.
How exactly did you update/add the roms? (Directly into your MAME rom directly or using a rom manager) 1) Update packs only have the roms that have been added or changed within a set, not a complete repack of the roms needed for that version of mame. If you just copy the update pack into where your mame roms are, these incomplete updates will often overwrite the set you had before. 2) Launchbox doesn't use the mame.xml. The 'scan for new roms' option just does directory scan if the platform rom directory is properly set. I just grab a new update pack, plop in the new stuff, but chances are we're not utilizing all the new stuff anyways. We're using MAME data information, but it's not something the user can add or change around, it's something Jason needs to manually update, the process of LaunchBox converting all the names, and assigning all the metadata properly.
We're still using the.174 set. Unless something really breaks or changes with later revisions of MAME releases that requires his attention, there are other things that are taking a higher priority. I would still update anyways, existing games can get updated too, I myself am on.181, but if there is anything new (which wouldn't be many games), it's most likely not getting imported anyways. So if you have a set, have imported things, and plop in a new update pack, if an existing rom was updated then there is no need for a re-import, and anything new is currently not being parsed anyways. Scanning for new roms will work theoretically in that position, if LB was recognizing the new changes after.174.
Ah, that makes sense. I'll keep my MAME updated since I also use it to run Intellivision and Sega Genesis emulation (Retroarch is awesome, but its control setups are a miserable experience for me) and just keep an eye out for MAME version updating in Launchbox down the road. Thanks for the info! Download all ROM update packs beginning from the version you have until to the current version. With all I mean all and not just the latest. For example if your ROMset is on version 0.168 and you want to update to version 0.171 you will need the update packs: 0.168 to 0.169, 0.169 to.170 and 0.170 to 0.171! Change the path type to “Add-Paths”.
Here you need to add every path you want the program to look for updates or new ROMs you want to add. If you have more than one update pack you can add all update packs at once in order to update your ROMset to the current version. No need to repeat this entire updating process for every single update pack. IMPORTANT: You have to add the backup path too!
![]()
In my case I want to update from 0.170 to 0.171 and add the extra games for MAMEUIFX. Brad if you look at VF3 from an old set and a new set there is one different file not an upgraded file but completely renamed a letter increase by one increment actually so having both of those files may cause conflict on a crc check plus its just extra space wasted I am saying what I said in response to someone who said they should put all of their update packs in to one folder and have CLRMAMEPro parse a single update folder and not all of them individually. My point, was if you're going to do that, it's more or less the same as dropping the update packs in manually. If you're gonna use CLRMAMEPro, might as well do it right. CLRmamepro searches every folder you have added to the 'Add-Paths' section for the right files to rebuild your set. So it doesn't matter if they are in the same folder or not but you could run into file conflicts when a ROM file with the same name occurs twice and you want to copy/move everything in just one folder (which is most likely to happen considering how many update packs you'll need).
So it's definitely better to keep all update packs and your current full 0.161 set in their own seperate folders to avoid any potential problems.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |